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Old Sep 15, 2006, 09:51 AM // 09:51   #21
Ascalonian Squire
 
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Rit lord... oh well we will survive with that.
What I don't like is that all the energy reqs have increased and one of the E-management skills of a rit has been lowered...

I still find that the skill description of Boon of creation is wrong.

from site guildwars.com: Boon of Creation: reduced Energy gained to 1..6.
If they post it like that this would mean that at Spawning power 12 you would gain 6 energy but it doesn't. Either it's a typo or skill description is wrong.
Has anybody tested if the 20% skill recharge works on spirits after the update or is it still the same?
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Old Sep 15, 2006, 10:19 AM // 10:19   #22
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Quote:
Originally Posted by Felessan
I still find that the skill description of Boon of creation is wrong.

from site guildwars.com: Boon of Creation: reduced Energy gained to 1..6.
If they post it like that this would mean that at Spawning power 12 you would gain 6 energy but it doesn't. Either it's a typo or skill description is wrong.
Has anybody tested if the 20% skill recharge works on spirits after the update or is it still the same?
the thing not many have noticed is those numbers posted on the site are not the usual lvl 0..12 numbers usually seen. they are all lvl 0..15. this has confused lots of ppl.

and no, the spirits are still binding rituals, not spells, so the 20/20 stuff doesnt apply.
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Old Sep 15, 2006, 10:30 AM // 10:30   #23
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SS1986v2: I know it's a ritual and not a spell ^^ but there are focus items with a 20% skill recharge and a ritual is a skill.
Most of the 20/20 are spell recharge I know but there are 20%(or a bit less) skill recharge items.

strange that they (Anet) would post the lvl 15 attribute results instead of te classical lvl12... oh well, we'll adapt
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Old Sep 15, 2006, 11:07 AM // 11:07   #24
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The energy cost changes to Recuperation and Shelter are disgusting. This change is driven home hard by a subsequent change to Boon of Creation. Very Very icky

The Ritual Lord adjustment isn't near as bad since they also lowered the recharge on most spirits.

-and yes, I still think Preservation sucks.

Last edited by Narcissus; Sep 16, 2006 at 08:18 AM // 08:18..
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Old Sep 15, 2006, 11:30 AM // 11:30   #25
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its annoying. Now we'll have no hope of seeing ritulists used in PvP. It will be the least used class. Monks are now better at team protection than we are.

sad but true, we had a small time of usefulness, now its over.
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Old Sep 15, 2006, 12:46 PM // 12:46   #26
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Quote:
Originally Posted by Felessan
SS1986v2: I know it's a ritual and not a spell ^^ but there are focus items with a 20% skill recharge and a ritual is a skill.
Most of the 20/20 are spell recharge I know but there are 20%(or a bit less) skill recharge items.
i dont know of any wands, staffs, or foci that offer skill recharge, only spell. maybe you are confusing items like wenslauss' faith or the fiery flame spitter that say:

* Halves skill recharge of spells (Chance: 10%)

go check out the "weapon modifier" article over at guildwiki. no skill recharge modifier listed there either.
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Old Sep 15, 2006, 05:23 PM // 17:23   #27
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Despite this, I'll be trying to find an alternative build for my Rit lord. I enjoy playing the character far too much to give up on it because of this update. The elite binding rituals are starting to look more and more attractive as the recharge times of spirits are being lowerd, I might add Preservation to my build and give that a shot.
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Old Sep 15, 2006, 07:49 PM // 19:49   #28
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I'm getting deja vu... how many times have people said, after a nerf, 'oh, the profession won't be useful/fun anymore!' or 'now the profession will suck in PvP and nobody will use it anymore!' only to be proven totally wrong? GW players are a remarkably adaptive bunch, and have done remarkably well at using this trait to 'survive' nerfs.

Rit Lord is now a less powerful build, but it's still viable. Channeling magic is now useful for more than spamming cheap spells and irritating opponents. This is the new balance, adapt to it.

I, for one, am for the most part quite happy with this change, but I am not a rit primary, so the situation is different for me... it basically means that, should I choose to use spirits (which I'm not comfortable doing just yet), I can bring them back more quickly (since mine are significantly more fragile than you primary rits'), and it also means I can spike like never before. Based on this, I intend to get to work on creating plenty of new builds to take advantage of this.

You should too. Nerfs happen.
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Old Sep 15, 2006, 09:45 PM // 21:45   #29
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enrgywise yes they hit the rit fairly hard. Spirit duration and charging I see maybe a 3-5 sec difference in keeping shelter up. IMO this is a slightly over mild nerf. I for one am not complaining.

At least they didn't nerf the solo build
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Old Sep 16, 2006, 08:21 AM // 08:21   #30
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Quote:
Originally Posted by Saider maul
At least they didn't nerf the solo build
Which REALLY suprised me.
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Old Sep 16, 2006, 04:01 PM // 16:01   #31
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Anti-farm code plus the falling market on the items farmed is more threatening than a nerf.
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Old Sep 16, 2006, 07:01 PM // 19:01   #32
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lols yea. it is however a had build too nerf without nerfing a already unused skill in PvP. nerf vengful was and you basicly have to take it out of the game.
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Old Sep 16, 2006, 08:34 PM // 20:34   #33
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yeah i just played my rit for the first time after the nerf...i wasnt too happy with it...i cant spam spirits as well, energy management is harder now, only 5 energy regain with boon of creation. i mean who cares about less skill recharge when you dont even have the energy to cast it right away? lol shelter went up to 25, shadowsong went up to 15 /sigh need to tweak my skill bar and rework some stuff i guess

its definitely gonna take some adjusting too...
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Old Sep 16, 2006, 11:23 PM // 23:23   #34
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Chanelling is almost a good Skill Line. The only thing that it needs to be above average is a good PvP Elite. Clamor of Souls and Signet Of Spirits require way to much organization to be used effectively.

Today I was RA-ing today, and I felt so bad for not using an Elite. It made me feel ineffective, even when I wasn`t.

Same thing with Restoration. I hope we get some nice Elites in Nightfall.
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Old Sep 17, 2006, 06:05 AM // 06:05   #35
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I am more upset with the upping of the casting cost and reduction of the energy gain from boon. It seems like their attempt was to prevent the spirit spams, but in the process they have made the build almost useless now. I don't just spam shelter and union. I play offensive or defensive rit lords. The recharge from rit lord is to help go from small battles to another.

I don't want to play a rit as a restoration/monk replacement.

I don't want to be a subpar ele who, in order to get the most out of the channeling line, depend on conditions that aren't as easily achievable due to the poor interface dealing with your spirits.

I liked being a solid support to my team by putting up shelter, union, shadowsong and dissonance or displacement. Now all those spells are so costly with such little return from boon that it isn't worth playing.

This was overall a good update, but they really smacked rits around this time through.
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Old Sep 17, 2006, 05:56 PM // 17:56   #36
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I play a Restoration Rt/Me and I've been buffed through the roof. At least, that's my first impression. Monks, eat your heart out!
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Old Sep 18, 2006, 12:51 PM // 12:51   #37
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The build wasn't destroyed, just gotta manage a little better. Guild wars players always find a way to adapt. With the buff given to restoration skills, maybe now some people will split between restoration/communing. I've been doing it myself lately in groups, bringing along some heals with the spirits.
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Old Sep 18, 2006, 02:36 PM // 14:36   #38
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The problem is that a Rit could be a perfect healer or a perfect spiker, but there are lots of idiots who don't want to group you: they say that monks are better healers and eles are better spikers. They only wanted ritual lords. Now that anet nerfed it, it becomes very difficult to find a group (especially in pve).
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